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Cesium 3D热力图教程

3D热力图 · 3D Heat Map · ▶ 在线运行案例

  • 案例合集: 三维可视化功能案例(threehub.cn)
  • 开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
  • 400个案例代码: 网盘链接

3D热力图

你将学到什么

  • Canvas 动态纹理贴图

效果说明

本案例演示 3D热力图 效果:用 Canvas 2D 绘制内容并实时映射为 Three.js 纹理;核心用到 Canvas。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。

核心概念

  • Viewer 封装地球、相机、图层;可关闭 animation/timeline 等 UI 精简界面。
  • ImageryLayer 叠加 XYZ/WMTS/ArcGIS 等底图,imageryLayers.add/remove 管理。
  • MaterialProperty 支持 CallbackProperty 时间动态材质。
  • 密度数据映射颜色,可贴地或贴模型表面。

实现步骤

  • 初始化 Cesium.Viewer 与底图图层
  • 添加 Entity / Primitive / DataSource 等业务对象
  • 按需 camera.flyTo 定位视角
  • 代码要点

    import {

    EllipsoidSurfaceAppearance,
    GeometryInstance,
    Material,
    Primitive,
    Rectangle,
    RectangleGeometry,
    SingleTileImageryProvider,
    ImageryLayer,
    ImageMaterialProperty,
    Entity,
    } from "cesium";
    import * as Cesium from "cesium";

    / —————————————————-heatMap类———————————————– /
    var HeatmapConfig = {
    defaultRadius: 40,
    defaultRenderer: "canvas2d",
    defaultGradient: {
    0.25: "rgb(0,0,255)",
    0.55: "rgb(0,255,0)",
    0.85: "yellow",
    1.0: "rgb(255,0,0)",
    },
    defaultMaxOpacity: 1,
    defaultMinOpacity: 0,
    defaultBlur: 0.85,
    defaultXField: "x",
    defaultYField: "y",
    defaultValueField: "value",
    plugins: {},
    };
    var Store = (function StoreClosure() {
    var Store = function Store(config) {
    this._coordinator = {};
    this._data = [];
    this._radi = [];
    this._min = 0;
    this._max = 1;
    this._xField = config["xField"] || config.defaultXField;
    this._yField = config["yField"] || config.defaultYField;
    this._valueField = config["valueField"] || config.defaultValueField;

    if (config["radius"]) {
    this._cfgRadius = config["radius"];
    }
    };

    var defaultRadius = HeatmapConfig.defaultRadius;

    Store.prototype = {
    // when forceRender = false -> called from setData, omits renderall event
    _organiseData: function (dataPoint, forceRender) {
    var x = dataPoint[this._xField];
    var y = dataPoint[this._yField];
    var radi = this._radi;
    var store = this._data;
    var max = this._max;
    var min = this._min;
    var value = dataPoint[this._valueField] || 1;
    var radius = dataPoint.radius || this._cfgRadius || defaultRadius;

    if (!store[x]) {
    store[x] = [];
    radi[x] = [];
    }

    if (!store[x][y]) {
    store[x][y] = value;
    radi[x][y] = radius;
    } else {
    store[x][y] += value;
    }

    if (store[x][y] > max) {
    if (!forceRender) {
    this._max = store[x][y];
    } else {
    this.setDataMax(store[x][y]);
    }
    return false;
    } else {
    return {
    x: x,
    y: y,
    value: value,
    radius: radius,
    min: min,
    max: max,
    };
    }
    },
    _unOrganizeData: function () {
    var unorganizedData = [];
    var data = this._data;
    var radi = this._radi;

    for (var x in data) {
    for (var y in data[x]) {
    unorganizedData.push({
    x: x,
    y: y,
    radius: radi[x][y],
    value: data[x][y],
    });
    }
    }
    return {
    min: this._min,
    max: this._max,
    data: unorganizedData,
    };
    },
    _onExtremaChange: function () {
    this._coordinator.emit("extremachange", {
    min: this._min,
    max: this._max,
    });
    },
    addData: function () {
    if (arguments[0].length > 0) {
    var dataArr = arguments[0];
    var dataLen = dataArr.length;
    while (dataLen–) {
    this.addData.call(this, dataArr[dataLen]);
    }
    } else {
    // add to store
    var organisedEntry = this._organiseData(arguments[0], true);
    if (organisedEntry) {
    this._coordinator.emit("renderpartial", {
    min: this._min,
    max: this._max,
    data: [organisedEntry],
    });
    }
    }
    return this;
    },
    setData: function (data) {
    var dataPoints = data.data;
    var pointsLen = dataPoints.length;

    // reset data arrays
    this._data = [];
    this._radi = [];

    for (var i = 0; i < pointsLen; i++) {
    this._organiseData(dataPoints[i], false);
    }
    this._max = data.max;
    this._min = data.min || 0;

    this._onExtremaChange();
    this._coordinator.emit("renderall", this._getInternalData());
    return this;
    },
    removeData: function () {
    // TODO: implement
    },
    setDataMax: function (max) {
    this._max = max;
    this._onExtremaChange();
    this._coordinator.emit("renderall", this._getInternalData());
    return this;
    },
    setDataMin: function (min) {
    this._min = min;
    this._onExtremaChange();
    this._coordinator.emit("renderall", this._getInternalData());
    return this;
    },
    setCoordinator: function (coordinator) {
    this._coordinator = coordinator;
    },
    _getInternalData: function () {
    return {
    max: this._max,
    min: this._min,
    data: this._data,
    radi: this._radi,
    };
    },
    getData: function () {
    return this._unOrganizeData();
    } /*,

    TODO: rethink.

    getValueAt: function(point) {
    var value;
    var radius = 100;
    var x = point.x;
    var y = point.y;
    var data = this._data;

    if (data[x] && data[x][y]) {
    return data[x][y];
    } else {
    var values = [];
    // radial search for datapoints based on default radius
    for(var distance = 1; distance < radius; distance++) {
    var neighbors = distance * 2 +1;
    var startX = x – distance;
    var startY = y – distance;

    for(var i = 0; i < neighbors; i++) {
    for (var o = 0; o < neighbors; o++) {
    if ((i == 0 || i == neighbors-1) || (o == 0 || o == neighbors-1)) {
    if (data[startY+i] && data[startY+i][startX+o]) {
    values.push(data[startY+i][startX+o]);
    }
    } else {
    continue;
    }
    }
    }
    }
    if (values.length > 0) {
    return Math.max.apply(Math, values);
    }
    }
    return false;
    }*/,
    };

    return Store;
    })();

    var Canvas2dRenderer = (function Canvas2dRendererClosure() {
    var _getColorPalette = function (config) {
    var gradientConfig = config.gradient || config.defaultGradient;
    var paletteCanvas = document.createElement("canvas");
    var paletteCtx = paletteCanvas.getContext("2d");

    paletteCanvas.width = 256;
    paletteCanvas.height = 1;

    var gradient = paletteCtx.createLinearGradient(0, 0, 256, 1);
    for (var key in gradientConfig) {
    gradient.addColorStop(key, gradientConfig[key]);
    }

    paletteCtx.fillStyle = gradient;
    paletteCtx.fillRect(0, 0, 256, 1);

    return paletteCtx.getImageData(0, 0, 256, 1).data;
    };

    var _getPointTemplate = function (radius, blurFactor) {
    var tplCanvas = document.createElement("canvas");
    var tplCtx = tplCanvas.getContext("2d");
    var x = radius;
    var y = radius;
    tplCanvas.width = tplCanvas.height = radius * 2;

    if (blurFactor == 1) {
    tplCtx.beginPath();
    tplCtx.arc(x, y, radius, 0, 2 * Math.PI, false);
    tplCtx.fillStyle = "rgba(0,0,0,1)";
    tplCtx.fill();
    } else {
    var gradient = tplCtx.createRadialGradient(
    x,
    y,
    radius * blurFactor,
    x,
    y,
    radius
    );
    gradient.addColorStop(0, "rgba(0,0,0,1)");
    gradient.addColorStop(1, "rgba(0,0,0,0)");
    tplCtx.fillStyle = gradient;
    tplCtx.fillRect(0, 0, 2 radius, 2 radius);
    }

    return tplCanvas;
    };

    var _prepareData = function (data) {
    var renderData = [];
    var min = data.min;
    var max = data.max;
    var radi = data.radi;
    var data = data.data;

    var xValues = Object.keys(data);
    var xValuesLen = xValues.length;

    while (xValuesLen–) {
    var xValue = xValues[xValuesLen];
    var yValues = Object.keys(data[xValue]);
    var yValuesLen = yValues.length;
    while (yValuesLen–) {
    var yValue = yValues[yValuesLen];
    var value = data[xValue][yValue];
    var radius = radi[xValue][yValue];
    renderData.push({
    x: xValue,
    y: yValue,
    value: value,
    radius: radius,
    });
    }
    }

    return {
    min: min,
    max: max,
    data: renderData,
    };
    };

    function Canvas2dRenderer(config) {
    var container = config.container;
    var shadowCanvas = (this.shadowCanvas = document.createElement("canvas"));
    var canvas = (this.canvas =
    config.canvas || document.createElement("canvas"));
    var renderBoundaries = (this._renderBoundaries = [10000, 10000, 0, 0]);

    var computed = getComputedStyle(config.container) || {};

    canvas.className = "heatmap-canvas";

    this._width =
    canvas.width =
    shadowCanvas.width =
    +computed.width.replace(/px/, "");
    this._height =
    canvas.height =
    shadowCanvas.height =
    +computed.height.replace(/px/, "");

    this.shadowCtx = shadowCanvas.getContext("2d");
    this.ctx = canvas.getContext("2d");

    // @TODO:
    // conditional wrapper

    canvas.style.cssText = shadowCanvas.style.cssText =
    "position:absolute;left:0;top:0;";

    container.style.position = "relative";
    container.appendChild(canvas);

    this._palette = _getColorPalette(config);
    this._templates = {};

    this._setStyles(config);
    }

    Canvas2dRenderer.prototype = {
    renderPartial: function (data) {
    this._drawAlpha(data);
    this._colorize();
    },
    renderAll: function (data) {
    // reset render boundaries
    this._clear();
    this._drawAlpha(_prepareData(data));
    this._colorize();
    },
    _updateGradient: function (config) {
    this._palette = _getColorPalette(config);
    },
    updateConfig: function (config) {
    if (config["gradient"]) {
    this._updateGradient(config);
    }
    this._setStyles(config);
    },
    setDimensions: function (width, height) {
    this._width = width;
    this._height = height;
    this.canvas.width = this.shadowCanvas.width = width;
    this.canvas.height = this.shadowCanvas.height = height;
    },
    _clear: function () {
    this.shadowCtx.clearRect(0, 0, this._width, this._height);
    this.ctx.clearRect(0, 0, this._width, this._height);
    },
    _setStyles: function (config) {
    this._blur = config.blur == 0 ? 0 : config.blur || config.defaultBlur;

    if (config.backgroundColor) {
    this.canvas.style.backgroundColor = config.backgroundColor;
    }

    this._opacity = (config.opacity || 0) * 255;
    this._maxOpacity = (config.maxOpacity || config.defaultMaxOpacity) * 255;
    this._minOpacity = (config.minOpacity || config.defaultMinOpacity) * 255;
    this._useGradientOpacity = !!config.useGradientOpacity;
    },
    _drawAlpha: function (data) {
    var min = (this._min = data.min);
    var max = (this._max = data.max);
    var data = data.data || [];
    var dataLen = data.length;
    // on a point basis?
    var blur = 1 – this._blur;

    while (dataLen–) {
    var point = data[dataLen];

    var x = point.x;
    var y = point.y;
    var radius = point.radius;
    // if value is bigger than max
    // use max as value
    var value = Math.min(point.value, max);
    var rectX = x – radius;
    var rectY = y – radius;
    var shadowCtx = this.shadowCtx;

    var tpl;
    if (!this._templates[radius]) {
    this._templates[radius] = tpl = _getPointTemplate(radius, blur);
    } else {
    tpl = this._templates[radius];
    }
    // value from minimum / value range
    // => [0, 1]
    shadowCtx.globalAlpha = (value – min) / (max – min);

    shadowCtx.drawImage(tpl, rectX, rectY);

    // update renderBoundaries
    if (rectX < this._renderBoundaries[0]) {
    this._renderBoundaries[0] = rectX;
    }
    if (rectY < this._renderBoundaries[1]) {
    this._renderBoundaries[1] = rectY;
    }
    if (rectX + 2 * radius > this._renderBoundaries[2]) {
    this._renderBoundaries[2] = rectX + 2 * radius;
    }
    if (rectY + 2 * radius > this._renderBoundaries[3]) {
    this._renderBoundaries[3] = rectY + 2 * radius;
    }
    }
    },
    _colorize: function () {
    var x = this._renderBoundaries[0];
    var y = this._renderBoundaries[1];
    var width = this._renderBoundaries[2] – x;
    var height = this._renderBoundaries[3] – y;
    var maxWidth = this._width;
    var maxHeight = this._height;
    var opacity = this._opacity;
    var maxOpacity = this._maxOpacity;
    var minOpacity = this._minOpacity;
    var useGradientOpacity = this._useGradientOpacity;

    if (x < 0) {
    x = 0;
    }
    if (y < 0) {
    y = 0;
    }
    if (x + width > maxWidth) {
    width = maxWidth – x;
    }
    if (y + height > maxHeight) {
    height = maxHeight – y;
    }

    var img = this.shadowCtx.getImageData(x, y, width, height);
    var imgData = img.data;
    var len = imgData.length;
    var palette = this._palette;

    for (var i = 3; i < len; i += 4) {
    var alpha = imgData[i];
    var offset = alpha * 4;

    if (!offset) {
    continue;
    }

    var finalAlpha;
    if (opacity > 0) {
    finalAlpha = opacity;
    } else {
    if (alpha < maxOpacity) {
    if (alpha < minOpacity) {
    finalAlpha = minOpacity;
    } else {
    finalAlpha = alpha;
    }
    } else {
    finalAlpha = maxOpacity;
    }
    }

    imgData[i – 3] = palette[offset];
    imgData[i – 2] = palette[offset + 1];
    imgData[i – 1] = palette[offset + 2];
    imgData[i] = useGradientOpacity ? palette[offset + 3] : finalAlpha;
    }
    Object.defineProperty(img, "data", {
    value: imgData,
    writable: true,
    configurable: true,
    enumerable: true,
    });
    // img.data = imgData;
    this.ctx.putImageData(img, x, y);

    this._renderBoundaries = [1000, 1000, 0, 0];
    },
    getValueAt: function (point) {
    var value;
    var shadowCtx = this.shadowCtx;
    var img = shadowCtx.getImageData(point.x, point.y, 1, 1);
    var data = img.data[3];
    var max = this._max;
    var min = this._min;

    value = (Math.abs(max – min) * (data / 255)) >> 0;

    return value;
    },
    getDataURL: function () {
    return this.canvas.toDataURL();
    },
    };

    return Canvas2dRenderer;
    })();

    var Renderer = (function RendererClosure() {
    var rendererFn = false;

    if (HeatmapConfig["defaultRenderer"] === "canvas2d") {
    rendererFn = Canvas2dRenderer;
    }

    return rendererFn;
    })();

    var Util = {
    merge: function () {
    var merged = {};
    var argsLen = arguments.length;
    for (var i = 0; i < argsLen; i++) {
    var obj = arguments[i];
    for (var key in obj) {
    merged[key] = obj[key];
    }
    }
    return merged;
    },
    };
    // Heatmap Constructor
    var Heatmap = (function HeatmapClosure() {
    var Coordinator = (function CoordinatorClosure() {
    function Coordinator() {
    this.cStore = {};
    }

    Coordinator.prototype = {
    on: function (evtName, callback, scope) {
    var cStore = this.cStore;

    if (!cStore[evtName]) {
    cStore[evtName] = [];
    }
    cStore[evtName].push(function (data) {
    return callback.call(scope, data);
    });
    },
    emit: function (evtName, data) {
    var cStore = this.cStore;
    if (cStore[evtName]) {
    var len = cStore[evtName].length;
    for (var i = 0; i < len; i++) {
    var callback = cStore[evtName][i];
    callback(data);
    }
    }
    },
    };

    return Coordinator;
    })();

    var _connect = function (scope) {
    var renderer = scope._renderer;
    var coordinator = scope._coordinator;
    var store = scope._store;

    coordinator.on("renderpartial", renderer.renderPartial, renderer);
    coordinator.on("renderall", renderer.renderAll, renderer);
    coordinator.on("extremachange", function (data) {
    scope._config.onExtremaChange &&
    scope._config.onExtremaChange({
    min: data.min,
    max: data.max,
    gradient:
    scope._config["gradient"] || scope._config["defaultGradient"],
    });
    });
    store.setCoordinator(coordinator);
    };

    function Heatmap() {
    var config = (this._config = Util.merge(HeatmapConfig, arguments[0] || {}));
    this._coordinator = new Coordinator();
    if (config["plugin"]) {
    var pluginToLoad = config["plugin"];
    if (!HeatmapConfig.plugins[pluginToLoad]) {
    throw new Error(
    "Plugin '" +
    pluginToLoad +
    "' not found. Maybe it was not registered."
    );
    } else {
    var plugin = HeatmapConfig.plugins[pluginToLoad];
    // set plugin renderer and store
    this._renderer = new plugin.renderer(config);
    this._store = new plugin.store(config);
    }
    } else {
    this._renderer = new Renderer(config);
    this._store = new Store(config);
    }
    _connect(this);
    }

    // @TODO:
    // add API documentation
    Heatmap.prototype = {
    addData: function () {
    this._store.addData.apply(this._store, arguments);
    return this;
    },
    removeData: function () {
    this._store.removeData &&
    this._store.removeData.apply(this._store, arguments);
    return this;
    },
    setData: function () {
    this._store.setData.apply(this._store, arguments);
    return this;
    },
    setDataMax: function () {
    this._store.setDataMax.apply(this._store, arguments);
    return this;
    },
    setDataMin: function () {
    this._store.setDataMin.apply(this._store, arguments);
    return this;
    },
    configure: function (config) {
    this._config = Util.merge(this._config, config);
    this._renderer.updateConfig(this._config);
    this._coordinator.emit("renderall", this._store._getInternalData());
    return this;
    },
    repaint: function () {
    this._coordinator.emit("renderall", this._store._getInternalData());
    return this;
    },
    getData: function () {
    return this._store.getData();
    },
    getDataURL: function () {
    return this._renderer.getDataURL();
    },
    getValueAt: function (point) {
    if (this._store.getValueAt) {
    return this._store.getValueAt(point);
    } else if (this._renderer.getValueAt) {
    return this._renderer.getValueAt(point);
    } else {
    return null;
    }
    },
    };

    return Heatmap;
    })();

    var h337 = {
    create: function (config) {
    return new Heatmap(config);
    },
    register: function (pluginKey, plugin) {
    HeatmapConfig.plugins[pluginKey] = plugin;
    },
    };
    / —————————————————-heatMap类————————————————— /

    /**

    • 创建三维热力图
    • @param {Cesium.Viewer} viewer 地图viewer对象
    • @param {Object} options 基础参数
    • @param {Array} options.dataPoints 热力值数组
    • @param {Array} options.radius 热力点半径
    • @param {Array} options.baseElevation 最低高度
    • @param {Array} options.colorGradient 颜色配置

    */
    function create3DHeatmap(viewer, options = {}) {
    const heatmapState = {
    viewer,
    options,
    dataPoints: options.dataPoints || [],
    containerElement: undefined,
    instanceId: Number(
    ${new Date().getTime()}${Number(Math.random() * 1000).toFixed(0)}
    ),
    canvasWidth: 200,
    boundingBox: undefined, // 四角坐标
    boundingRect: {}, // 经纬度范围
    xAxis: undefined, // x 轴
    yAxis: undefined, // y 轴
    xAxisLength: 0, // x轴长度
    yAxisLength: 0, // y轴长度
    baseElevation: options.baseElevation || 0,
    heatmapPrimitive: undefined,
    positionHierarchy: [],
    heatmapInstance: null,
    };

    if (!heatmapState.dataPoints || heatmapState.dataPoints.length < 2) {
    console.log("热力图点位不得少于3个!");
    return;
    }

    createHeatmapContainer(heatmapState);

    const heatmapConfig = {
    container: document.getElementById(heatmap-${heatmapState.instanceId}),
    radius: options.radius || 20,
    maxOpacity: 0.7,
    minOpacity: 0,
    blur: 0.75,
    gradient: options.colorGradient || {
    ".1": "blue",
    ".5": "yellow",
    ".7": "red",
    ".99": "white",
    },
    };

    heatmapState.primitiveType = options.primitiveType || "TRIANGLES";
    heatmapState.heatmapInstance = h337.create(heatmapConfig);

    initializeHeatmap(heatmapState);

    return {
    destroy: () => destroyHeatmap(heatmapState),
    heatmapState,
    };
    }

    function initializeHeatmap(heatmapState) {
    for (const [index, dataPoint] of heatmapState.dataPoints.entries()) {
    const cartesianPosition = Cesium.Cartesian3.fromDegrees(
    dataPoint.lnglat[0],
    dataPoint.lnglat[1],
    0
    );
    heatmapState.positionHierarchy.push(cartesianPosition);
    }

    computeBoundingBox(heatmapState.positionHierarchy, heatmapState);

    const heatmapPoints = heatmapState.positionHierarchy.map(
    (position, index) => {
    const normalizedCoords = computeNormalizedCoordinates(
    position,
    heatmapState
    );
    return {
    x: normalizedCoords.x,
    y: normalizedCoords.y,
    value: heatmapState.dataPoints[index].value,
    };
    }
    );

    heatmapState.heatmapInstance.addData(heatmapPoints);

    const geometryInstance = new Cesium.GeometryInstance({
    geometry: createHeatmapGeometry(heatmapState),
    });

    heatmapState.heatmapPrimitive = heatmapState.viewer.scene.primitives.add(
    new Cesium.Primitive({
    geometryInstances: geometryInstance,
    appearance: new Cesium.MaterialAppearance({
    material: new Cesium.Material({
    fabric: {
    type: "Image",
    uniforms: {
    image: heatmapState.heatmapInstance.getDataURL(),
    },
    },
    }),
    vertexShaderSource:
    in vec3 position3DHigh;
    in vec3 position3DLow;
    in vec2 st;
    in float batchId;
    uniform sampler2D image_0;
    out vec3 v_positionEC;
    in vec3 normal;
    out vec3 v_normalEC;
    out vec2 v_st;
    void main(){
    vec4 p = czm_computePosition();

    v_normalEC = czm_normal * normal;
    v_positionEC = (czm_modelViewRelativeToEye * p).xyz;
    vec4 positionWC=czm_inverseModelView* vec4(v_positionEC,1.0);
    v_st = st;
    vec4 color = texture(image_0, v_st);
    vec3 upDir = normalize(positionWC.xyz);
    p += vec4(color.r upDir 1000., 0.0);
    gl_Position = czm_modelViewProjectionRelativeToEye * p;
    },
    translucent: true,
    flat: true,
    }),
    asynchronous: false,
    })
    );
    heatmapState.heatmapPrimitive.id = "heatmap3d";
    }

    function destroyHeatmap(heatmapState) {
    const containerElement = document.getElementById(
    heatmap-${heatmapState.instanceId}
    );
    if (containerElement) containerElement.remove();
    if (heatmapState.heatmapPrimitive) {
    heatmapState.viewer.scene.primitives.remove(heatmapState.heatmapPrimitive);
    heatmapState.heatmapPrimitive = undefined;
    }
    }

    function computeNormalizedCoordinates(position, heatmapState) {
    if (!position) return;
    const cartographic = Cesium.Cartographic.fromCartesian(position.clone());
    cartographic.height = 0;
    position = Cesium.Cartographic.toCartesian(cartographic.clone());

    const originVector = Cesium.Cartesian3.subtract(
    position.clone(),
    heatmapState.boundingBox.leftTop,
    new Cesium.Cartesian3()
    );
    const xOffset = Cesium.Cartesian3.dot(originVector, heatmapState.xAxis);
    const yOffset = Cesium.Cartesian3.dot(originVector, heatmapState.yAxis);
    return {
    x: Number(
    (xOffset / heatmapState.xAxisLength) * heatmapState.canvasWidth
    ).toFixed(0),
    y: Number(
    (yOffset / heatmapState.yAxisLength) * heatmapState.canvasWidth
    ).toFixed(0),
    };
    }

    function cartesiansToLnglats(cartesians, viewer) {
    if (!cartesians || cartesians.length < 1) return;
    viewer = viewer || window.viewer;
    if (!viewer) {
    console.log("请传入viewer对象");
    return;
    }
    var coordinates = [];
    for (var i = 0; i < cartesians.length; i++) {
    coordinates.push(cartesianToLnglat(cartesians[i], viewer));
    }
    return coordinates;
    }

    function cartesianToLnglat(cartesian, viewer) {
    if (!cartesian) return [];
    viewer = viewer || window.viewer;
    var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
    var latitude = Cesium.Math.toDegrees(cartographic.latitude);
    var longitude = Cesium.Math.toDegrees(cartographic.longitude);
    var height = cartographic.height;
    return [longitude, latitude, height];
    }

    function computeBoundingBox(positions, heatmapState) {
    if (!positions) return;
    const boundingSphere = Cesium.BoundingSphere.fromPoints(
    positions,
    new Cesium.BoundingSphere()
    );
    const centerPoint = boundingSphere.center;
    const sphereRadius = boundingSphere.radius;

    const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
    centerPoint.clone()
    );
    const modelMatrixInverse = Cesium.Matrix4.inverse(
    modelMatrix.clone(),
    new Cesium.Matrix4()
    );
    const yAxisVector = new Cesium.Cartesian3(0, 1, 0);

    const boundingVertices = [];
    for (let angle = 45; angle <= 360; angle += 90) {
    const rotationMatrix = Cesium.Matrix3.fromRotationZ(
    Cesium.Math.toRadians(angle),
    new Cesium.Matrix3()
    );
    let rotatedYAxis = Cesium.Matrix3.multiplyByVector(
    rotationMatrix,
    yAxisVector,
    new Cesium.Cartesian3()
    );
    rotatedYAxis = Cesium.Cartesian3.normalize(
    rotatedYAxis,
    new Cesium.Cartesian3()
    );
    const scaledVector = Cesium.Cartesian3.multiplyByScalar(
    rotatedYAxis,
    sphereRadius,
    new Cesium.Cartesian3()
    );
    const vertex = Cesium.Matrix4.multiplyByPoint(
    modelMatrix,
    scaledVector.clone(),
    new Cesium.Cartesian3()
    );

    boundingVertices.push(vertex);
    }

    const coordinates = cartesiansToLnglats(
    boundingVertices,
    heatmapState.viewer
    );
    let minLatitude = Number.MAX_VALUE,
    maxLatitude = Number.MIN_VALUE,
    minLongitude = Number.MAX_VALUE,
    maxLongitude = Number.MIN_VALUE;
    const vertexCount = boundingVertices.length;

    coordinates.forEach((coordinate) => {
    if (coordinate[0] < minLongitude) minLongitude = coordinate[0];
    if (coordinate[0] > maxLongitude) maxLongitude = coordinate[0];
    if (coordinate[1] < minLatitude) minLatitude = coordinate[1];
    if (coordinate[1] > maxLatitude) maxLatitude = coordinate[1];
    });

    const latitudeRange = maxLatitude – minLatitude;
    const longitudeRange = maxLongitude – minLongitude;

    heatmapState.boundingRect = {
    minLatitude: minLatitude – latitudeRange / vertexCount,
    maxLatitude: maxLatitude + latitudeRange / vertexCount,
    minLongitude: minLongitude – longitudeRange / vertexCount,
    maxLongitude: maxLongitude + longitudeRange / vertexCount,
    };

    heatmapState.boundingBox = {
    leftTop: Cesium.Cartesian3.fromDegrees(
    heatmapState.boundingRect.minLongitude,
    heatmapState.boundingRect.maxLatitude
    ),
    leftBottom: Cesium.Cartesian3.fromDegrees(
    heatmapState.boundingRect.minLongitude,
    heatmapState.boundingRect.minLatitude
    ),
    rightTop: Cesium.Cartesian3.fromDegrees(
    heatmapState.boundingRect.maxLongitude,
    heatmapState.boundingRect.maxLatitude
    ),
    rightBottom: Cesium.Cartesian3.fromDegrees(
    heatmapState.boundingRect.maxLongitude,
    heatmapState.boundingRect.minLatitude
    ),
    };

    heatmapState.xAxis = Cesium.Cartesian3.subtract(
    heatmapState.boundingBox.rightTop,
    heatmapState.boundingBox.leftTop,
    new Cesium.Cartesian3()
    );
    heatmapState.xAxis = Cesium.Cartesian3.normalize(
    heatmapState.xAxis,
    new Cesium.Cartesian3()
    );
    heatmapState.yAxis = Cesium.Cartesian3.subtract(
    heatmapState.boundingBox.leftBottom,
    heatmapState.boundingBox.leftTop,
    new Cesium.Cartesian3()
    );
    heatmapState.yAxis = Cesium.Cartesian3.normalize(
    heatmapState.yAxis,
    new Cesium.Cartesian3()
    );
    heatmapState.xAxisLength = Cesium.Cartesian3.distance(
    heatmapState.boundingBox.rightTop,
    heatmapState.boundingBox.leftTop
    );
    heatmapState.yAxisLength = Cesium.Cartesian3.distance(
    heatmapState.boundingBox.leftBottom,
    heatmapState.boundingBox.leftTop
    );
    }

    function createHeatmapGeometry(heatmapState) {
    const meshData = generateMeshData(heatmapState);
    const geometry = new Cesium.Geometry({
    attributes: new Cesium.GeometryAttributes({
    position: new Cesium.GeometryAttribute({
    componentDatatype: Cesium.ComponentDatatype.DOUBLE,
    componentsPerAttribute: 3,
    values: meshData.positions,
    }),
    st: new Cesium.GeometryAttribute({
    componentDatatype: Cesium.ComponentDatatype.FLOAT,
    componentsPerAttribute: 2,
    values: new Float32Array(meshData.textureCoords),
    }),
    }),
    indices: new Uint16Array(meshData.indices),
    primitiveType: Cesium.PrimitiveType[heatmapState.primitiveType],
    boundingSphere: Cesium.BoundingSphere.fromVertices(meshData.positions),
    });
    return geometry;
    }

    function generateMeshData(heatmapState) {
    const gridWidth = heatmapState.canvasWidth || 200;
    const gridHeight = heatmapState.canvasWidth || 200;
    const { maxLongitude, maxLatitude, minLongitude, minLatitude } =
    heatmapState.boundingRect;

    const longitudeStep = (maxLongitude – minLongitude) / gridWidth;
    const latitudeStep = (maxLatitude – minLatitude) / gridHeight;
    const positions = [];
    const textureCoords = [];
    const indices = [];

    for (let i = 0; i < gridWidth; i++) {
    const currentLongitude = minLongitude + longitudeStep * i;

    for (let j = 0; j < gridHeight; j++) {
    const currentLatitude = minLatitude + latitudeStep * j;
    const heatValue = heatmapState.heatmapInstance.getValueAt({
    x: i,
    y: j,
    });
    const cartesian3 = Cesium.Cartesian3.fromDegrees(
    currentLongitude,
    currentLatitude,
    heatmapState.baseElevation + heatValue
    );
    positions.push(cartesian3.x, cartesian3.y, cartesian3.z);
    textureCoords.push(i / gridWidth, j / gridHeight);
    if (j !== gridHeight – 1 && i !== gridWidth – 1) {
    indices.push(
    i * gridHeight + j,
    i * gridHeight + j + 1,
    (i + 1) * gridHeight + j
    );
    indices.push(
    (i + 1) * gridHeight + j,
    (i + 1) * gridHeight + j + 1,
    i * gridHeight + j + 1
    );
    }
    }
    }

    return {
    positions,
    textureCoords,
    indices,
    };
    }

    function createHeatmapContainer(heatmapState) {
    heatmapState.containerElement = window.document.createElement("div");
    heatmapState.containerElement.id = heatmap-${heatmapState.instanceId};
    heatmapState.containerElement.className = heatmap;
    heatmapState.containerElement.style.width = ${heatmapState.canvasWidth}px;
    heatmapState.containerElement.style.height = ${heatmapState.canvasWidth}px;
    heatmapState.containerElement.style.position = "absolute";
    heatmapState.containerElement.style.display = "none";
    const mapContainer = window.document.getElementById(
    heatmapState.viewer.container.id
    );
    mapContainer.appendChild(heatmapState.containerElement);
    }

    const DOM = document.getElementById("box");

    const viewer = new Cesium.Viewer(DOM, {
    animation: false, //是否创建动画小器件,左下角仪表

    baseLayerPicker: false, //是否显示图层选择器,右上角图层选择按钮

    baseLayer: Cesium.ImageryLayer.fromProviderAsync(
    Cesium.ArcGisMapServerImageryProvider.fromUrl(
    GLOBAL_CONFIG.getLayerUrl()
    )
    ),

    fullscreenButton: false, //是否显示全屏按钮,右下角全屏选择按钮

    timeline: false, //是否显示时间轴

    infoBox: false, //是否显示信息框
    });

    viewer._cesiumWidget._creditContainer.style.display = "none";

    // 模拟数值
    const points = new Array(50).fill("").map(() => {
    return {
    lnglat: [
    116.46 + Math.random() 0.1 (Math.random() > 0.5 ? 1 : -1),
    39.92 + Math.random() 0.1 (Math.random() > 0.5 ? 1 : -1),
    ],

    value: 1000 * Math.random(),
    };
    });
    // 创建热力图
    create3DHeatmap(viewer, {
    dataPoints: points,
    radius: 15,
    baseElevation: 0,
    primitiveType: "TRIANGLES",
    colorGradient: {
    ".3": "blue",
    ".5": "green",
    ".7": "yellow",
    ".95": "red",
    },
    });
    viewer.camera.flyTo({
    destination: Cesium.Cartesian3.fromDegrees(116.46, 39.92, 100000),
    orientation: {},
    duration: 3,
    });

    完整源码:GitHub

    小结

    • 本文提供 3D热力图 完整 Cesium.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
    • 更多 Cesium.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库
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